The UO and SWG veteran explains why there is little innovation in the MMO genre

The UO and SWG veteran explains why there is little innovation in the MMO genre


from Karsten Scholz
MMO veteran Raph Koster (Ultima Online, Star Wars: Galaxies, EverQuest 2) gave some perspective on the future of gaming in the current anniversary edition of Edge (30 years!). However, his claims are based on past observations related to the huge increase in development costs.

Older MMO owners should still be familiar with the name Raph Koster. The American developer worked, for example, as lead designer on genre veteran Ultima Online, as creative director on Everquest 2 and as creative director on Star Wars Galaxies. There are certainly worse representatives of the genre you could have on your CV. Koster also worked for several years on an unannounced sandbox MMO, Playable Words.

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